Replaced the Evil Science saw sound with something better. Fixed Cryogenesis Cryo Capsule stacking areas not working, also made it more obvious that you need to stack them there. Fixed Toxic barrel stacking for Unearthly Excavation, Hydroponic Hell, Caduceus and Athena’s Wrath Added another Crate stacking area to Hydroponic Hell Now then, onward to the changes for v0.37! We will do our best to remind everyone regularly over the next few days as we head there. For a variety of reasons, this can no longer stay in effect :\ Santa’s Rampage and the Shadow Warrior spin-off will still be free to everyone who buys VCD, however! ![]() Also, we will be retiring the discount on VCD you get for owning Santa’s Rampage. So this is your last chance to grab it at the $7.99 price. This week is all about fixes and some new sounds (over 100).Īnd, importantly, VCD will finally hit it’s promised price increase this coming week, probably before mid-week. ![]() We’ve been plagued by a series of obstacles, so updates are not as fast or as packed as we’d have liked, but we’re doing our best to keep em coming Greetings to all employees, even you, yes you, you know who you are. We’ll also be taking our usual bit of time off over mid-December to sometime in January, but we’ll still be around to check out what’s happening/deal with stuff.Īnd lastly, another enormous thanks to the players and fans of VCD. We have a few prototypes rattling around that we’ll flesh out in greater detail in the new year I expect. Otherwise, we’re going to start figuring out what to work on next. They will be regular Viscera-themed however, nothing too outrageous. These include getting a Mac build going (which it mostly does, check here), merging the spinoff titles (Santa’s Rampage and Shadow Warrior) into the main game, and hopefully I can finish off a map or two for Christmas (free updates!). We’re still working on a few outstanding tasks, however. Over the last year, we managed to finish off all the content and features we intended (mostly), added new maps, fixed a ton of things, polished up others and generally cleaned up the place! Here is a launch trailer to gaze upon:Īnd the cherry atop the pile of disposal bins? We even managed to craft a Halloween themed DLC, “House of Horror” a content rich map set in a haunted suburban home.Ĭheck out here for more info on House of Horror!Īnd here is also a funky trailer for you to feast your dead eyes upon: Head on over here to get your hands on the finest space-station janitorial simulator around! Viscera Cleanup Detail has hit v1.0 and is now out of Early Access! Hooray! Feel free to whack me over the head with your virtual baseball bats!Īt any rate, I come now with a summary of what has happened since the last post (a shit ton!). No one (including the game's developers) knows how the MuckGyver works.Because I’m an idiot, this blog has gone un-updated for a little too long.The sniffer, when detecting nothing in the level Waste Disposal. The sniffer, when detecting a large mess in the level Unearthly Excavation. The only factor that can affect the Sniffer's readings are amount and distance from a mess. Items can be detected anywhere in the map, may it be inside Disposal Bins, the Incinerator, the Janitor's Trunk, or even in other rooms. However, the Sniffer will not detect incomplete non-waste-related tasks such as empty med-stations or unstacked barrels, nor will it detect unused buckets and bins, so a sharp eye is still required to obtain a perfect score. As a general rule, if the Sniffer does not detect an object, it does not have to be incinerated or otherwise removed from the map. There are many items the Sniffer will not detect in either mode. Proximity to inorganic waste will also cause the beeping to increase in rapidity and pitch, and blue bars will appear instead of yellow and pink. This mode is similar to the organic mode, but the Sniffer's screen will turn green, and the beeping will be lower-frequency and less tonal. The inorganic mode is turned on by using the secondary trigger (right-click by default). As the player gets closer to organic waste, the beeping will become higher-pitched and more frequent, and yellow/red/pink bars will grow longer from the bottom of the device's screen. ![]() The device will display a blue screen, and a rhythmic beeping sound may be heard. The organic mode is turned on by using the primary trigger (left-click by default) with the device equipped. The Sniffer has two modes: one for finding organic waste and one for finding inorganic waste.
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